- Road Map

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The development of the EBG is defined in this page. It will also include plans for when versions are to be released, milestones etc. Below is a basic design of the "roadmap" of the EBG:

roadmap

As it can be seen before each big release contributors can contribute code etc, but near to a release only bug fixes etc can be put into the code base, as to make sure the Preview Release is at least half workable/decent.

Until milestone 1 there are 2 main branches and 2 minor branches. This is so code can be worked on seperately and optimised so it is suitable for the main branch. After milestone 1 there will be opponent support in all branches - and hence the focus will be to converge the code base such that EBG-main will have 3 viewing engines - 2D, Isometric Sprite and 3D-OpenGL.

The two features left to implement for EBG-main are Opponents and Basic AI. Network layer is basically complete.